# Uniform Distribution

attribute | description | type |

z | The dimensions of random uniform noise inputs | int > 0 |

min | Lower bound of the random uniform noise | int |

max | Upper bound of the random uniform noise | int > min |

projections | See more about projections below | [f(config, gan, net):net, ...] |

modes | If using modes, the number of modes to have per dimension | int > 0 |

This distribution takes a random uniform value and outputs it as many possible types. The primary idea is that you are able to query Z as a random uniform distribution, even if the gan is using a spherical representation.

Some projection types are listed below.

**"identity" projection**

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**"sphere" projection**

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**"gaussian" projection**

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**"modal" projection**

One of many

**"binary" projection**

On/Off

Uses categorical prior to choose 'one-of-many' options.

Last modified 2yr ago